"Character Guide" by G-Force
 
When writing a profile for your character there are a few rules that should be followed to make that make the whole submission process a lot easier on the both of us. It is HIGHLY recommended that you incorporate the following elements into your submissions so it will save me a lot of headaches when I submit the finished product to Max if your character is indeed chosen. In the past I have went out of my way to alter/fix bios that were not posted in the correct format but it’s really time consuming and an overall unpleasant experience.
 
  1. An Illustration
This is the most obvious. Your Kazahana character needs an illustrated likeness in order to be recognized as part of the main story. It’s important to remember, even though Max does all the drawings for the characters, it is up to the creator to determine their character’s likeness through their drawings. Now it’s a known fact that not all of us are gifted artist who are capable of drawing a picture that can stand on its own merit, which is ok. If you showed that you really tried to draw your character yourself to the best of your abilities and submitted an outstanding story, then by all means your submission will be taken despite your slipshod illustration skills. The Kazahana crew rewards effort more than anything else. There are other ways to get around the obstacle of not being able to draw as well. There are many artist on the Lifepoint1 message board who are generous enough to lend their artist talents to your cause. All you gotta do is ask them through the PM system and show your appreciation to their efforts afterwards. Now, I will not openly say which artist off such services as I don’t want them to be swamped with request so you’ll have to find them yourselves but then again that’s what makes the whole collaborative process enjoyable.
 
  2. History
Your Kazahana has to come from somewhere. Just like all good characters that populate books, movies, tv shows, people need to know who these people are and where they come from. History by far is one of the biggest motivational factors. It is important that we know how someone came to be that way a clearer picture of that particular person is painted in our heads and no confusion is created. For example, let’s say you made a Kazahana who was just a regular plumber by trade and in your project he starts kicking huge amounts of butt with a hidden martial arts technique then the viewer would be scratching their heads in confusion. This is due to the fact you never established that your plumber practices how to fight every other day of the week. However the most important thing about a history is that it allows other authors to get a better idea of your character incase they want to use them in their stories and we all know how much you would love to have your character be accepted into a submission. Also I highly suggest writing your history bio so that it’s short and concise. Long stories may be intriguing to read, but remember I have to condense all of that information into one paragraph. Please follow this suggestion as it will make life a little bit easier for me.
 
  3. Reasons for Entering
You gotta take a step back and really think of the implications of the tournament. The Kazahana Mass Family Battle is a gigantic free-for-all tournament where you can kill or be killed at a moment’s notice anytime time. Entering this tournament is a pretty serious decision and not something you would do on a whim as you would probably have some sort of rational for entering in the fray. The most obvious reason why someone would participate is money, plain and simple. However, don’t let the prize money limit your thinking when it comes to possible reasons for entering the tournament. Revenge against another Kazahana, dreams of stopping the tournament or reuniting with a lost family member. The possibilities are almost infinite.
 
  4. Strengths and Abilities
Ok, here’s where things get fun, thinking of how your character gets to kick butt as an official Kazahana. When it comes to special abilities, the Kazahana Universe offer’s immense freedoms on what a person can and can not do as it can be described as loosely based reality. The laws of physics and nature exist in the world that the Kazahana’s populate but are not strictly enforced. Examples of abilities/augmentations that follow this rule are as follows...

1. Customized weapons are armor
2. Qi attack and healing techniques that are not super powers (such as flying, shooting fireballs etc.)
3. Advanced martial arts studies
4. Biological or chemical implants that enhance the user’s abilities

This is just a small sampling of what Kazahana’s can do. There are many other abilities that can not be classified in such an oversimplified chart such as the specialization on the use of poison or knowledge about the human anatomy. Really let your creative spirit fly when you come to this part of the creation process.