5 Minutes Self-Reflection: Crash Nitro Kart & Brand Power
Posted by max on 19 Jul 2008 | Tagged as: Editorials on Videogames, Max Mashing

This is to continue last week’s Breth of Fire Dragon Quarter talk about my slump with games.
I got Crash Nitro Kart for one reason: I missed Mario Kart but I had no Nintendo system. Considering this game is pretty much Mario Kart in disguise I thought I could live with this. Bad mistake again.
To give it its own right Crash Bandicoot started as a platformer and made his way onto different genres of games over the past 12 years. The series has pumped out more than 10 titles over pretty much every mainstream system within this period of time. It’s a worthy franchise. On the other hand, Mario Kart as a Mario spinoff series single handed overshadowed Crash by running for over 15 years with its SNES debut in 1992.
The fact is I didn’t enjoy Nitro Kart that much, despite being pretty much the same thing at its core. So what was the problem?
Obviously it’s not the gameplay part. Nitro Kart features offensive/defensive items that you gained by running into question mark boxes, on top of the regular track racing. Offensive items are like bombs and missiles you get to toss at your opponents similar to what turtle shells do in Mario Kart, and stuffs like turbo boosts that function exactly like the mushrooms. The game even features a somewhat story-driven adventure mode where you race to unlock key items that open up more rooms of exploration. As a baseless feeling I think that Mario Kart paces more smoothly, but that’s about all I can force out as far as difference goes.
I found myself casually using those items as soon as I got them just to see what they do, and I was busy naming which is compared to which item in Mario Kart. Of course the next round up I got the exact same items, but I still had to toss them around casually to remind myself what they do. And so on.
My lack of enjoyment has everything to do with the icon association of these items. I am more comfortable shooting red shells than an actual missile in a cartoonish driving game. Somehow that idea gradually translates into that I am more comfortable driving with a chubby plumber than a pointy nose fox with big smile. I’ve seen the pointy fox a few times here and there, but it surely is no comparison with a pop symbol that I grew up with.
The drivers aren’t familiar, the items aren’t familiar, the stages aren’t familiar. I rejected the Nitro Kart disc from my PS2 and since then it’s been collecting dusts.











